On May 19-20, 2025, five students from the Mathematics Study Program at Diponegoro University (UNDIP) proudly showcased their talents at the 2nd International Education Innovation Competition held at Sultan Idris Education University, Tanjung Malim, Perak, Malaysia. Their innovative project titled “SLA-MATH: A Fun and Interactive Game for Understanding Mathematics” earned them a bronze medal in this prestigious international event.
| Description | Information |
|---|---|
| Event Name | 2nd International Education Innovation Competition |
| Date | May 19-20, 2025 |
| Venue | Sultan Idris Education University, Tanjung Malim, Perak, Malaysia |
The innovation developed by the UNDIP Mathematics team is called SLA-MATH, which stands for Snakes and Ladders of Mathematics. SLA-MATH is a gamified learning tool that transforms the classic board game Snakes and Ladders into an engaging and interactive medium for learning mathematics. This approach makes mathematical concepts more enjoyable and easier to understand for students by combining education with play.
Here is the list of the UNDIP Mathematics students who participated in the competition:
| Full Name | Study Program | Year of Entry |
|---|---|---|
| Bilal Muhammad | Mathematics | 2021 |
| Muhammad Syahid | Mathematics | 2021 |
| Aisyah Nur Adillah | Mathematics | 2021 |
| Laila Karimatul Fadhilah | Mathematics | 2021 |
| Pinta Noer Adresti | Mathematics | 2021 |
Thanks to their hard work and creativity, the SLA-MATH team brought home a bronze medal as recognition for their innovation and contribution to mathematics education. This achievement not only brings honor to UNDIP but also highlights the great potential of Indonesian students in educational innovation on the international stage.

The success of the UNDIP Mathematics team at this international competition is a clear testament that innovation in education, especially in mathematics, can be both creative and enjoyable. SLA-MATH opens new opportunities for teaching methods that can increase students’ interest and understanding of mathematics through gamification.
We hope this achievement inspires other students and academic communities to continue innovating and excelling at both national and international levels.

